Quick Ludo is the ultimate app for all the ludo enthusiasts out there! The app offers exciting daily tournaments where you can win up to 10 lakhs everyday. The app also lets you play with multiple players simultaneously, making it an excellent option for group gaming sessions.
You can choose from Classic mode, Quick mode, or Private mode to play MULTIPLAYER matches or dive into TOURNAMENT mode for grand winnings; each with its own set of rules and challenges.
ONLINE MULTIPLAYER
Quick Mode
Classic Mode
Private Mode
Practice Mode
The goal of the game is to score maximum points in a duration of 7 minutes.
Game Rules
Each player have 4 tokens, all outside the cage at the starting point.
You do not have to get 6 on the dice to make your first move, as all tokens are outside the cage and can be moved by any number you get on the dice.
You get 12 seconds to roll the dice and make a move. In case you fail to do so, you will lose one of your lives. You have a total of 3 lives in a match.
Losing all 3 lives will result in the opponent to be a winner.
Rolling a 6 on the dice grants you an extra turn.
You can capture opponents' tokens by landing on them. Captured tokens are sent back to their starting position. Remember, captured tokens are not sent inside the cage.
If a player lands on a space with a "star" symbol, their token is safe from capture by other players and cannot be sent back to the starting position.
This mode has a time limit of 7 minutes. The match ends after 7 minutes of gameplay.
The player to score maximum points in these 7 minutes is the winner.
In case of score tie, the prize money is equally divided between the two players.
Winning the Game - Scoring Points
Every token move gives ‘+1’ point.
Capturing a token gives ‘+20’ points to you and the opponent points are reduced by the number of moves that token has made.
Moving tokens to their home triangle gives ‘+50’ points per token
The goal of the game is to be the first player to move 3 out of 4 of the tokens from the starting position around the board and back to the home triangle base.
Game Rules
Each player have 4 tokens, 2 inside the cage and 2 outside the cage at the starting point.
You do not have to get 6 on the dice to make your first move, as 2 tokens which are outside the cage can be moved by any number you get on the dice.
You get 12 seconds to roll the dice and make a move. In case you fail to do so, you will lose your turn.
However, you have to get 6 on the dice to release your 2 caged tokens.
Rolling a 6 on the dice grants you an extra turn
You can capture opponents' tokens by landing on them. Captured tokens are sent back to its starting position. Remember, captured tokens are not sent inside the cage.
If a player lands on a space with a "star" symbol, their token is safe from capture by other players and cannot be sent back to the starting position.
There is no time limit in this classic mode of Ludo. The match lasts till one of the player wins.
The first player to move three out of four of their tokens to their home triangle wins the match.
Winning the Game
Moving 3 out of 4 tokens to the home triangle makes you win the match.
The goal of the game is play with a friend in a private mode and be the first player to move 3 out of 4 of your tokens from the starting position around the board and back to the home triangle base.
Game Rules
All rules are the same as Classic Mode.
Winning the Game
Moving 3 out of 4 tokens to the home triangle makes you win the match.
The goal of the game is to play with an users and enhance the game skills.
Game Rules
All rules are the same as Classic Mode.
Winning the Game
Moving 3 out of 4 tokens to the home triangle makes you win the match.
TOURNAMENT
The goal of the game is to play the game competitively with other players. In tournament mode, players compete in a series of matches with the ultimate goal of topping the leaderboard and winning the mega cash prize. Tournament matches are timed matches and played only in quick mode with 7 minutes for every match.
Tournament Rules
Every match is timed for 7 minutes.
Every player gets 4 entries in a single tournament. Each entry refers to a color red, blue,green or yellow.
Player can select his token color before the match begins i.e. red, blue, green or yellow for every match. Once a specific token color is used for an entry, it cannot be reused for other entries in the same tournament.
Every match score corresponds to the selected entry i.e. red, blue, green or yellow.
The best 2 entry scores out of 4 entries is cumulatively considered for the leaderboard rankings.
Players have to play at least 1 match to be considered eligible for the leaderboard rankings.
In case of score tie, the prize money is equally divided between the two players.
Game Rules
Each player have 4 tokens, all outside the cage at the starting point.
You do not have to get 6 on the dice to make your first move, as all tokens are outside the cage and can be moved by any number you get on the dice.
You get 12 seconds to roll the dice and make a move. In case you fail to do so, you will lose one of your lives. You have a total of 3 lives in a match.
Losing all 3 lives will result in the opponent to be a winner.
Rolling a 6 on the dice grants you an extra turn.
You can capture opponents' tokens by landing on them. Captured tokens are sent back to its starting position. Remember, captured tokens are not sent inside the cage.
If a player lands on a space with a "star" symbol, their token is safe from capture by other players and cannot be sent back to the starting position.
This mode has a time limit of 7 minutes. The match ends after 7 minutes of gameplay.
The player to score maximum points in these 7 minutes is the winner.
Winning the Game - Scoring Points
Every token move gives ‘+1’ point.
Capturing a token gives ‘+20’ points to you and the opponent points are reduced by the number of moves that token has made.
Moving tokens to their home triangle gives ‘+50’ points per token
If the opponent quits the match when his score is under 10 points, the player gets ‘+100’ points and the opponent’s score is reset to ‘0’ points.
If the opponent quits the match when his score is between 10 and 30 points, the player gets ‘+80’ points and the opponent’s score is reset to ‘0’ points.
If the opponent quits the match when his score is above 30 points, the player gets ‘+50’ points and the opponent’s score is reset to ‘0’ points.